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{{Игра
{{Игра
|name=
|name=
-
|nameen=<lightBot 2.0>
+
|nameen=Project Flame [demo2]
|nameloc=
|nameloc=
|language=
|language=
-
|description=Light-bot is back, more puzzling than ever! Use programmer-style logic to tell the bot how to light up all the blue tiles! Functions, conditionals, recursion, expert levels- many different features for new and old players.<br /><br />Light-bot 2.0 is a collection of a lot of the ideas I received from the first one and I want to thank each and every supporter of the original game. This would not be the same game it is now without you all!<br /><br />Big thanks to Shael Riley and the Double Ice Backfire (http://www.shaelriley.co m/) for creating an addictive soundtrack- one of the songs is a remix of the original Puzzling tune!<br /><br />If you get stuck you can always check out the walkthrough made by the legendary Tasselfoot or roll over <br />the question mark in game to read a description of everything in the game.<br />Have Fun :)<br />CoolioNiato
+
|description=hey, if anyone is experiencing lagy controls, please send me a PM with your browser,system specs, and a description of what exactly is happening, and I'll be thankful!<br />-------<br />Default controls (can be customized)<br />Move: right and left buttons<br />Jump: Up<br />Dodge projectiles (Down)<br />Fire: A<br />Kick: S<br />Reload: D<br />Interaction/doors: E<br /><br />to skip dialog press Interaction, Fire or kick.<br /><br />to change quality or quit to menu: hover your mouse to the top of the screen and a menu will slide down, where you can change quality or quit to menu.<br /><br />if you want to customize the controls, go to controls in main menu.<br />and note for elevator floor selection: it's up and down in the default layout, you will be asked for up, and down will be the crouch button which is obviously down, ps you can mix Up with the jump button in case you jump with up button. <br />_________<br />I'd like to thank all the reviewers for sparing time and telling us what you think of the game whether it's a suggestion or a cheer, we really appreciate it.<br />and we're reading and saving all the reviews to create a database helping us make the final better or to boost our Enthusiasm!<br />ps: we'll be selecting beta testers form the reviewers to test later versions of the game.<br />so even if we don't respond to your reviews, we're reading them all ... and many times and you're not wasting your time!<br />cheers.<br /><br />and here's the latest updates (probably the last for this demo!):<br />you'll know that you're damaging a monster, it will flash red.<br />wooden boxes die fast!<br />some other tweeks and fixes<br />_________________________<br />____<br />We've been working on this game since forever ... it started as a 2.5D game for windows, then ported to Microsoft XNA for xbox 360, then I knew that there's no way to get an xbox license from where I am so it was canceled, that's when I started learning flash actionscript ... and found the game resources waiting to be imported ... so flash became the next platform for the game!
|manual=
|manual=
|walkthrough=
|walkthrough=
|gallery=
|gallery=
-
|category=Флеш-игры;Логические
+
|category=Флеш-игры;Action;Аркады
|gameCategory=
|gameCategory=
-
|swf_size=4805
+
|swf_size=9836
|swf=
|swf=
    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="640" height="480">
    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="640" height="480">
-
      <param name="movie" value="/images/flash/84/5c/82/845c825ca5775fb2a319f168c0c14182.swf" />
+
      <param name="movie" value="/images/flash/82/0e/a3/820ea3ef6c436ec1b67e0a0266364ec3.swf" />
      <param name="quality" value="high" />
      <param name="quality" value="high" />
-
      <embed src="/images/flash/84/5c/82/845c825ca5775fb2a319f168c0c14182.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="640" height="480"> </embed>
+
      <embed src="/images/flash/82/0e/a3/820ea3ef6c436ec1b67e0a0266364ec3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="640" height="480"> </embed>
    </object> }}
    </object> }}
-
<seo title='Онлайн-игра  (<lightBot 2.0>) - Флеш-игры Логические - играйте бесплатно на WikiGamia.Net' metak=' <lightBot 2.0>Флеш-игры Логические' metad='<lightBot 2.0>() - Light-bot is back, more puzzling than ever! Use programmer-style logic to tell the bot how to light up all the blue tiles! Functions, conditionals, recursion, expert levels- many different features for new and old players.  Light-bot 2.0 is a collection of a lot of the ideas I received from the first one and I want to thank each and every supporter of the original game. This would not be the same game it is now without you all!  Big thanks to Shael Riley and the Double Ice Backfire (http://www.shaelriley.co m/) for creating an addictive soundtrack- one of the songs is a remix of the original Puzzling tune! If you get stuck you can always check out the walkthrough made by the legendary Tasselfoot or roll over  the question mark in game to read a description of everything in the game. Have Fun :)' />[[Category:Флеш-игры]] [[Category:Логические]]
+
<seo title='Онлайн-игра  (Project Flame [demo2]) - Флеш-игры Action Аркады - играйте бесплатно на WikiGamia.Net' metak=' Project Flame [demo2]Флеш-игры Action Аркады' metad='Project Flame [demo2]() - hey, if anyone is experiencing lagy controls, please send me a PM with your browser,system specs, and a description of what exactly is happening, and I&apos;ll be thankful! ------- Default controls (can be customized) Move: right and left buttons Jump: Up Dodge projectiles (Down) Fire: A Kick: S Reload: D Interaction/doors: E  to skip dialog press Interaction, Fire or kick.  to change quality or quit to menu: hover your mouse to the top of the screen and a menu will slide down, where you can change quality or quit to menu.  if you want to customize the controls, go to controls in main menu. and note for elevator floor selection: it&apos;s up and down in the default layout, you will be asked for up, and down will be the crouch button which is obviously down, ps you can mix Up with the jump button in case you jump with up button.            I&apos;d like to thank all the reviewers for sparing time and telling us what you think of the game whether it&apos;s a suggestion or a cheer, we really appreciate it. and we&apos;re reading and saving all the reviews to create a database helping us make the final better or to boost our Enthusiasm! ps: we&apos;ll be selecting beta testers form the reviewers to test later versions of the game. so even if we don&apos;t respond to your reviews, we&apos;re reading them all ... and many times and you&apos;re not wasting your time! cheers. and here&apos;s the latest updates (probably the last for this demo!): you&apos;ll know that you&apos;re damaging a monster, it will flash red. wooden boxes die fast! some other tweeks and fixes                                We&apos;ve been working on this game since forever ... it started as a 2.5D game for windows, then ported to Microsoft XNA for xbox 360, then I knew that there&apos;s no way to get an xbox license from where I am so it was canceled, that&apos;s when I started learning flash actionscript ... and found the game resources waiting to be imported ... so flash became the next platform for the' />[[Category:Флеш-игры]] [[Category:Action]] [[Category:Аркады]]

Версия 22:53, 12 марта 2011


Project Flame [demo2]

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Категории: Флеш-игры | Action | Аркады


Project Flame [demo2] [Править]

hey, if anyone is experiencing lagy controls, please send me a PM with your browser,system specs, and a description of what exactly is happening, and I'll be thankful!
-------
Default controls (can be customized)
Move: right and left buttons
Jump: Up
Dodge projectiles (Down)
Fire: A
Kick: S
Reload: D
Interaction/doors: E

to skip dialog press Interaction, Fire or kick.

to change quality or quit to menu: hover your mouse to the top of the screen and a menu will slide down, where you can change quality or quit to menu.

if you want to customize the controls, go to controls in main menu.
and note for elevator floor selection: it's up and down in the default layout, you will be asked for up, and down will be the crouch button which is obviously down, ps you can mix Up with the jump button in case you jump with up button.
_________
I'd like to thank all the reviewers for sparing time and telling us what you think of the game whether it's a suggestion or a cheer, we really appreciate it.
and we're reading and saving all the reviews to create a database helping us make the final better or to boost our Enthusiasm!
ps: we'll be selecting beta testers form the reviewers to test later versions of the game.
so even if we don't respond to your reviews, we're reading them all ... and many times and you're not wasting your time!
cheers.

and here's the latest updates (probably the last for this demo!):
you'll know that you're damaging a monster, it will flash red.
wooden boxes die fast!
some other tweeks and fixes
_________________________
____
We've been working on this game since forever ... it started as a 2.5D game for windows, then ported to Microsoft XNA for xbox 360, then I knew that there's no way to get an xbox license from where I am so it was canceled, that's when I started learning flash actionscript ... and found the game resources waiting to be imported ... so flash became the next platform for the game!

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<seo title='Онлайн-игра (Project Flame [demo2]) - Флеш-игры Action Аркады - играйте бесплатно на WikiGamia.Net' metak=' Project Flame [demo2]Флеш-игры Action Аркады' metad='Project Flame [demo2]() - hey, if anyone is experiencing lagy controls, please send me a PM with your browser,system specs, and a description of what exactly is happening, and I&apos;ll be thankful! ------- Default controls (can be customized) Move: right and left buttons Jump: Up Dodge projectiles (Down) Fire: A Kick: S Reload: D Interaction/doors: E to skip dialog press Interaction, Fire or kick. to change quality or quit to menu: hover your mouse to the top of the screen and a menu will slide down, where you can change quality or quit to menu. if you want to customize the controls, go to controls in main menu. and note for elevator floor selection: it&apos;s up and down in the default layout, you will be asked for up, and down will be the crouch button which is obviously down, ps you can mix Up with the jump button in case you jump with up button. I&apos;d like to thank all the reviewers for sparing time and telling us what you think of the game whether it&apos;s a suggestion or a cheer, we really appreciate it. and we&apos;re reading and saving all the reviews to create a database helping us make the final better or to boost our Enthusiasm! ps: we&apos;ll be selecting beta testers form the reviewers to test later versions of the game. so even if we don&apos;t respond to your reviews, we&apos;re reading them all ... and many times and you&apos;re not wasting your time! cheers. and here&apos;s the latest updates (probably the last for this demo!): you&apos;ll know that you&apos;re damaging a monster, it will flash red. wooden boxes die fast! some other tweeks and fixes We&apos;ve been working on this game since forever ... it started as a 2.5D game for windows, then ported to Microsoft XNA for xbox 360, then I knew that there&apos;s no way to get an xbox license from where I am so it was canceled, that&apos;s when I started learning flash actionscript ... and found the game resources waiting to be imported ... so flash became the next platform for the' />

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