Версия 14:23, 11 марта 2011


Everybody Edits v0.6.x

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Everybody Edits v0.6.x [Править]

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!

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<seo title='Онлайн-игра Everybody Edits v0.6.x - Флеш-РёРіСЂС‹ Action Аркады - играйте бесплатно на WikiGamia.Net' metak='Everybody Edits v0.6.x Everybody Edits v0.6.xФлеш-РёРіСЂС‹ Action Аркады' metad='Everybody Edits v0.6.x - Hey Everybody Use arrowkeys/asdf to move and space to jump. [Edit... 3] Just got featured, thanks thanks thanks! [Edit: Wow green! Thanks, you make it worth making updates!] [Edit2: Blue... you bring a tear to my eye!] So, it&apos;s finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version. So what is actually new? * Better physics There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics. * Locked rooms In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you. * Updated lobby To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users. * Sever update It&apos;s stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks. * A lot of small updates, I forgot most of them but here is a few. - Your smiley is now always on top - Fixed bug in arrows that made gravity work differently depending on smiley orientation - Made it easier to find the secret black brick In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned! As NG has been a primary source of great ideas, I hope that you&apos;ll review the game so I can make the next version even' />

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