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- | <seo title='Онлайн-игра CellCraft - | + | <seo title='Онлайн-игра CellCraft - Флеш-игры Стратегии Tower Defense - играйте бесплатно на WikiGamia.Net' metak='CellCraft CellCraftФлеш-игры Стратегии Tower Defense' metad='CellCraft - This game was made possible by a grant from the Digital Media &' Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials. The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto. Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance. Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D This game can be processor intensive. There are some options in the menu for reducing the graphics that may help. ***Fixes in v1.0.1*** - Fixed issue in final level with some buttons suddenly no longer functioning. - Fixed membrane explosion when recycling membrane quickly. - Possibly fixed fatty acid glitch in Level 3 - Fixed two typos There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid' />[[Category:Флеш-игры]] [[Category:Стратегии]] [[Category:Tower Defense]] |
Версия 17:34, 12 марта 2011
CellCraft
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CellCraft [Править]
This game was made possible by a grant from the Digital Media &' Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.
The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.
Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.
Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D
This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.
***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos
There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.
The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.
Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.
Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D
This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.
***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos
There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.
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