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| - | <seo title='Онлайн-игра Stick Fighter (arcade) - | + | <seo title='Онлайн-игра Stick Fighter (arcade) - Флеш-игры Action Драки - играйте бесплатно на WikiGamia.Net' metak='Stick Fighter (arcade) Stick Fighter (arcade)Флеш-игры Action Драки' metad='Stick Fighter (arcade) - EDIT: Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave. Yes, I KNOW it's hard to throw a fireball, but it IS possible (try LEFT, then RIGHT, then PUNCH). ------------------------- --------- Arcade-style fighting game like Street Fighter, only with Stick Figures. I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash. There are 2 Modes of play: 1) Single player vs Computer AI 2) Two players vs each other Current features are: -- fireball combos (both standing and crouching) -- two strengths of attack for both punches and kicks -- jumping, crouching and blocking -- artificially intelligent Computer opponent -- shadows and blood -- music and sound FX I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems. Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other' />[[Category:Флеш-игры]] [[Category:Action]] [[Category:Драки]] |
Версия 17:38, 12 марта 2011
Stick Fighter (arcade)
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Stick Fighter (arcade) [Править]
Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave.
Yes, I KNOW it's hard to throw a fireball, but it IS possible (try LEFT, then RIGHT, then PUNCH).
-------------------------
---------
Arcade-style fighting game like Street Fighter, only with Stick Figures.
I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash.
There are 2 Modes of play:
1) Single player vs Computer AI
2) Two players vs each other
Current features are:
-- fireball combos (both standing and crouching)
-- two strengths of attack for both punches and kicks
-- jumping, crouching and blocking
-- artificially intelligent Computer opponent
-- shadows and blood
-- music and sound FX
I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems.
Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other up.
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